Lovecraft and his aspirations of creating a shared fiction universe, as Schick’s and Moldvay’s setting was meant to be expanded upon by other gamers. The setting was heavily inspired by the works of H.P. When Schick and Moldvay, both game designers for TSR at the time, were told that they could not use the Greyhawk setting for their material, they appealed to TSR to use The Known World, a setting they had created for their own games. Patera on the other hand was invisible and it’s inhabitants had a culture similar to medieval Japan. Matera is a moon similar to Earth’s moon, where the Immortals, Mystara’s deities, lived in a city called Pandius. Two moons govern Mysara’s night sky, Matera and Patera. The old Blackmoor setting was also retconned to have existed in Mystara’s past, though perhaps many true Mystara fans don’t see that as canon. Early 90’s TSR published the Hollow World, which was a campaign setting set in The Known World. TSR published much material for Mystara in the 80’s, especially setting material in many Gazetteer books, focusing on different parts of the world. You had all the standard D&D races elves lived in Alfheim, dwarves in Rockhome and halflings in the Five Shires. There were three different continents, Brun, Skothar and Davania, and a large archipelago called Alphatia. Mystara, developed by Lawrence Schick and Tom Moldvay, was a diverse and interesting setting. Originally Mystara was called The Known World and is probably of all the D&D settings out there that has most things in common with Middle-Earth. It appeared first in the module Isle of Dread, which probably many players remember and was published in 1981. Mystara is one of the oldest D&D settings.
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